A collection of my work.
Full client-side user authentication system with instant Sign Up, Login form toggle state, and protected /dashboard & /settings routes.
Access Portal
Developed a front-end in React allowing users to interact with both Google Gemini and DeepSeek through a single, unified chat interface.
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Collaborated in a fast-paced game jam to develop a 2D survival game in Unity/C#. My contributions include the quad-screen swapping mechanic, the procedural asteroid logic, and the game's state management.
Play on Itch.io
A 2D game developed fully from concept to completion in Unity/C#, with a focus on simple mechanics.
Play on Itch.io
Engineered an end-to-end computer vision pipeline to detect and track Clash Royale deploying cards in real-time using YOLOv11. Managed the entire ML pipeline, from data capture and annotation (CVAT) to training a model on a Vast.ai cloud GPU.
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Built during a hackathon to help students generate conflict-free schedules alongside RateMyProfessor ratings. Developed the data collection pipeline using Python, Selenium, and BeautifulSoup to scrape and clean course timings and instructor metrics into SQLite, and implemented the frontend schedule layout.
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Engineered a multimodal video generation pipeline that autonomously transforms raw video batches into targeted short-form content. Leveraged Twelve Labs API for semantic video summarization, piped contextual prompt directives into Google Gemini to orchestrate storyboards, and rendered output assets via Veo paired with a recursive feedback optimization loop.
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